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Video Games Overview A number of comic fans would argue that the
video gaming industry should at most be an ancillary portion of a comic
convention on the whole. Nonetheless, however, the gaming industry had a
surprisingly strong showing at Comic-Con, with representation not only in
a number of the booths on the expo floor, but also even several panels
exclusively discussing some of the finer facets of the video game
industry. As games are my hobby of choice, naturally I spent quite a bit
of time listening to video game discussion panels as well as playing
pre-release versions of some upcoming comic book-themed video games.
One
of the game publishers with the most presence on the show floor was, of
course, Activision.
However, at the Activision booth, there was not too much shown. Naturally
there were playable demos of Spider-Man, the hit selling multiplatform
game that was released concurrently with the blockbuster movie of the same
name earlier this year. More interestingly, Activision also demoed
pre-release versions of its two X-Men games, X-Men: Next Dimension,
as well as X-Men: Wolverine's Revenge. Next Dimension is at this
point a fairly clean looking 3-D fighter featuring huge multi-tiered
stages and a comprehensive list of playable characters. Perhaps most
intriguing about this game is its more detailed story-line, which strays
from the tradition set by the Mutant Academy games. In
Wolverine's Revenge, the title character contracts a strange virus and
must penetrate the lab in which he was created in order to find the cure.
This game will be a third person hack and slash, and so far it seems as if
the combat system is fairly versatile. All in all, the two X-Men games
that Activision showed looked like they had promise, and perhaps can bring
the X-Men universe to a wider gaming audience. Also showed in Activision's
booth was Blade II, a third person shooter. The game, scheduled for
a September release on the Xbox and PS2, has a storyline that occurs after
the events that occurred in Blade II, the movie. The assortment of
weapons was impressive; I especially thought the UV grenade to burn up
vampire scum was pretty sweet.
Bandai also had a fairly strong showing
at the convention, showing two of its upcoming PS2 releases. Bandai showed
.hack (pronounce it 'dot hack' to sound like you know what you're
talking about) at their booth. This promises to be an epic RPG, and Bandai
is releasing it in four separate chapters. The most well-known aspect of
this game is that it ties in quite closely with an anime of the same name,
and is looking to shake things up in the states. The other game Bandai
showed on the exposition floor was yet another fairly typical Gundam
game. This was overshadowed by .hack, however. Nonetheless, Bandai
demonstrated that anime/game crossovers are amassing a respectable market
share.
Sony Computer Entertainment of America showcased some of the offerings for
the PS2 in upcoming months, including its assortment of online games:
namely SOCOM: Navy Seals and Twisted Metal Black Online.
Though neither of these are necessarily comic-related, they nonetheless
garnered a fairly large audience who all desired to get their hands on a
controller and take out other players. Sony handed out bags containing its
demos of Sly Cooper and the Thievius Raccoonus as well as
Ratchet and Clank: basically the same assortment of demos it handed
out at the E3 convention. I was pretty happy overall with the assortment
of games and game-related paraphernalia presented at the show. While the
gaming industry by no means represented any large share of the expo floor,
it still had a notable and respectable presence. As the two forms of media
continue to evolve and form new self-images, perhaps we will see even more
crossover between comics and video games. With such hot sellers as
Spider-Man being released, I think it is a fairly safe assumption that
we will, in fact see more of this. And that's a good thing. - Adam |